Schell Games – Tablet Game
We are making a game for tablets at Schell Games; I am designing the combat systems, including things such as the character stats, player progression, class skills and the combat controls, as well as the inventory systems.
Schell Games – Tablet Game
We are making a game for tablets at Schell Games; I am designing the combat systems, including things such as the character stats, player progression, class skills and the combat controls, as well as the inventory systems.
BioWare Social – Unannounced Title
Working at BioWare Social we have been creating the new generation of social games for web browsers (the title of our new game hasn’t been announced yet). As a designer I have contributed to bringing to life many of the features, written design documents and pitched my designs to the rest of the team.
BioWare Social – Unannounced Title
Working at BioWare Social we have been creating the new generation of social games for web browsers (the title of our new game hasn’t been announced yet). As a designer I have contributed to bringing to life many of the features, written design documents and pitched my designs to the rest of the team.
Miami Heist – Sifteo Cubes
Using the Sifteo Cubes (www.sifteo.com), we wanted to enhance the mechanics of traditional board games, adding video game elements to them. We made a Sifteo game that uses a physical board and pieces, creating a unique experience.
Miami Heist – Sifteo Cubes
Using the Sifteo Cubes (www.sifteo.com), we wanted to enhance the mechanics of traditional board games, adding video game elements to them. We made a Sifteo game that uses a physical board and pieces, creating a unique experience.
Tropical Trauma – Board Game
Tropical Trauma is a board game designed and prototyped during the Board Game Jam 2011 on April 17th. This game can be played by 2 to 4 players. A terrible natural disaster is about to happen in a tropical island where different tribes live together. A big wave is coming and the tribesmen have to cooperate to build a shelter. And by cooperate we mean survive at any cost!
Tropical Trauma – Board Game
Tropical Trauma is a board game designed and prototyped during the Board Game Jam 2011 on April 17th. This game can be played by 2 to 4 players. A terrible natural disaster is about to happen in a tropical island where different tribes live together. A big wave is coming and the tribesmen have to cooperate to build a shelter. And by cooperate we mean survive at any cost!
The Clarck Mansion – RPG Adventure
A little kid is missing from the Clarck Mansion. It is summer and in their small town near London everything is always nice and peaceful. Nobody can understand how the boy could suddenly disappear without leaving any clue. The police and the family are desperate, and here is when our adventures come into place.
The Clarck Mansion – RPG Adventure
A little kid is missing from the Clarck Mansion. It is summer and in their small town near London everything is always nice and peaceful. Nobody can understand how the boy could suddenly disappear without leaving any clue. The police and the family are desperate, and here is when our adventures come into place.
Siege! – Board Game
A fast-paced strategy board game where 2 to 4 attackers try to besiege a castle controlled by a different player. Catapults, cooperation, dice and betrayal.
Siege! – Board Game
A fast-paced strategy board game where 2 to 4 attackers try to besiege a castle controlled by a different player. Catapults, cooperation, dice and betrayal.
Epidemic – Video game
During the Global Game Jam, people all around the world rush to make videogames in just 48 hours. Epidemic was the game my team of 4 developed, from January 28-30, 2011. We used Unity 3D to make it, and it is a single player game, with a top-down view and 3D models.
The player controls Bortolo Cortés, who is the last flodo immune to the great epidemic. Some of your blue flodii friends are with you, as well as other infected flodii.
Epidemic – Video game
During the Global Game Jam, people all around the world rush to make videogames in just 48 hours. Epidemic was the game my team of 4 developed, from January 28-30, 2011. We used Unity 3D to make it, and it is a single player game, with a top-down view and 3D models.
The player controls Bortolo Cortés, who is the last flodo immune to the great epidemic. Some of your blue flodii friends are with you, as well as other infected flodii.
Visual Terrain Simulation
Our team has developed a terrain visualization and deformation prototype for construction equipment manufacturer Caterpillar. Caterpillar is currently developing remote and autonomous control systems to allow for the safe operation of heavy equipment in hazardous environments such as power plants and mine sites. Our project is a 3D visualization to assist remote operators and increase their situational awareness through realistic models of their equipment and the terrain.
Visual Terrain Simulation
Our team has developed a terrain visualization and deformation prototype for construction equipment manufacturer Caterpillar. Caterpillar is currently developing remote and autonomous control systems to allow for the safe operation of heavy equipment in hazardous environments such as power plants and mine sites. Our project is a 3D visualization to assist remote operators and increase their situational awareness through realistic models of their equipment and the terrain.
Scissors game – Video game
We built a giant pair of scissors and placed two infrared lights in them. Using the Playmotion device, capable of detecting infrared light, we made this 2-players game, where collaboration and fast reflexes are the key. Each player has to grab one side of the scissors, and the have to cut all the objects that fall from the top of the screen.
Scissors game – Video game
We built a giant pair of scissors and placed two infrared lights in them. Using the Playmotion device, capable of detecting infrared light, we made this 2-players game, where collaboration and fast reflexes are the key. Each player has to grab one side of the scissors, and the have to cut all the objects that fall from the top of the screen.
SmashGP Characters – Character Design
These are 3 characters I created back in 2004 for the videogame SmashGP. SmashGP is a combat game made by mATkEUpON, initially for the GP32 console, but soon was ported for the PSP and the GP2X as well. It is based on the game Smash Bros, but adapted to handheld consoles, with 2D graphics.
SmashGP Characters – Character Design
These are 3 characters I created back in 2004 for the videogame SmashGP. SmashGP is a combat game made by mATkEUpON, initially for the GP32 console, but soon was ported for the PSP and the GP2X as well. It is based on the game Smash Bros, but adapted to handheld consoles, with 2D graphics.